Read topical thoughts of man and myth behind Ataverti, Petri Fridell.
NEW In Atary: GAME DEV GIRLS: The evolvement of society and mankind has led to games being available world wide. Because we have now computers and entertainment systems at home it is easy for anyone to start experiencing games. There is welcomming trend of woman players already.
Also recently I have noticed that there are lots of female Developers. We devs sit on our computers and communicate through computers looking usually at very polished images of others and it is easy to send messages and except answers. Often this can be misleading.
My previous relationships have been like sinking ship. Even to exent that my ex threw an egg to my computer because "I was so much on computer" when I was working from home because it is expensive to rent a office space. It is very hard to fit game dev lifestyle and having full time relationship together. Women I have been with have been "normies" so that got me thinking and pursuing for a girl doing something related to games.
Recently I met one girl that has been developing games full time for many years. It is intriguing that she has same mindset and lifestyle. In love and dev is it better to have similar types or does something totally different aproach work better? (31.8.2019 Petri Fridell, Ataverti).
In Atary: VIOLENCE IN GAMES: Maybe it is something to do with me getting older but for long time I have been thinking of making applications and projects that have something else also than player shooting enemies. Most of my game ideas come from years ago and it was the norm to have mechanics where player moves the cursor to enemies head and presses mouse button as fast as possible.
And yes it is - our most common gameplay mechanic that is most easist to make and to have. Also as starting idea. But with the rise of Virtual Reality and computer graphics, admiring the games environments and architecture is more important, not just fast paced often moraless shooting.
And well, yes - I made "Led It Rain", b**ch. The brainless American redneck gun epos. Also then I can not obviously put moraless apoplectic violence in real life environment applications with in "ViCit" (Btw atm I do not have internet page for ViCit but it is idea of VIrtual CITies as making real life environments into virtual).
It felt too real and discusting to shoot red triangle man in the back of his head in "Super Hot" in Virtual Reality so maybe we as game developers and movie makers will grow with new technology and have these virtual havens in games that feel safe and familiar and give positive memories. And Yes - games will have violent stories and shooting and mayhem - that is just fun but I hope for morale and choice also. (17.8.2019 Petri Fridell, Ataverti, ViCit Interactive)
In Atary: ATAPOTHESEUS: I have always wanted to create. Imagine worlds and tell stories. Youngling of me used to draw. I still have some 400 pictures that I made using pen and paper. Back then I thought to make comic books. And started many ideas and first panels of comics but never reached the end of the stories.
Later when I got my first computer I became more and more interested of making computer games. First modding Max Payne (because my background is from modding it shows in the products - I like to fastly gather assets and make and modify stories of my own) and then doing all kinds of games with Unity. So it never has been really anything else than making something creative.
When my parents died and when I felt not getting enough respect from the work I had bad damn burnout. So I have been getting social benefit since. Which is little f***up situation. That is the reason why I am able to do my career. If I could earn my bread myself this whole thing could be more wholesome.
I like and have been following artists and bands like "Michael Jackson", "HIM", "69 Eyes" and "The Rasmus" so for me it is a obvious dream that someones make their fame and fortune by being creative. (x.x.2008 Petri Fridell, Ataverti)